Motorola MC3000 Specifications Page 99

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Creating/Loading Hex Images 6 - 15
Creating a Splash Screen
The source bitmap files used to create the default splash screens for the mobile computer are supplied with the
DCP for MC3000 These files can be modified using any of the standard windows image editors, allowing
customization for particular customers.
To create a custom splash screen, perform the following steps:
1. For mobile computers with monochrome screens, open the Splashmono.bmp file supplied with the DCP for
MC3000 using an image editor.
2. For mobile computers with color screens, open the Splashcolor.bmp file supplied with the DCP for MC3000
using an image editor.
3. Modify the bitmap file and save.
4. Create a splash partition using the steps in Building the Image on page 6-6.
Splash Screen Format
If the default files are not used to create the new splash screens, ensure to preserve the image format.
See Sending the Hex Image on page 6-7 for information about loading the splash screen using TCM and IPL.
Fail: Buffer Overrun -32 The serial port device could not keep up with incoming data. Retry the serial
download with a lower baud rate.
Partition Table not Valid -33 The size of flash memory is different than that described in the partition table.
Retry the download with the correct partition table file.
Invalid file format -34 The file format is invalid. Only Symbol HEX files are supported by IPL.
Table 6-4 IPL Errors (Continued)
Error Text
Error
Number
Probable Cause
Table 6-5 Splash Screen Format
Screen Type Dimensions Bit Map File
Monochrome 320x320 4 bpp, 16 color grey scale
Color 324x324 8 bpp 256 color
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